appnomalous. Our work Türkçe

PRODUCT CASE STUDY · MULTIPLAYER WEB GAME

Kelime Masası: a shared table for word games.

A word game should make it easy to sit down and play. We built Kelime Masası around that starting point: send a friend an invitation, join a table, or play against the computer, directly in a browser.

Our role
Product design and development
Platform
Browser · desktop and mobile
Interface languages
Turkish, English, Spanish
Kelime Masası start screen with options to play a friend, play the computer, or join by invitation.
The live start screen, captured in October 2026. The screenshot shows the Turkish interface; saved game details are excluded.

Start with the invitation, not the setup.

The product serves people who want to play a turn-based word game together without installing an app. An invitation code gives friends a common table. Computer opponents and solo modes provide a way to play when a friend is not available.

The home screen makes those choices explicit: play with a friend, play the computer, or join an invitation. It keeps the first decision about playing rather than configuring the game.

One game, different ways to play.

The interface is available in Turkish, English, and Spanish. Single-language and bilingual game profiles let players choose the word rules separately from the interface language. Daily puzzles and timed modes offer alternatives to an open-ended match.

The board has classic, dark, and wood themes. On smaller screens, players can select a tile and tap a square; dragging provides another way to place tiles. Unconfirmed placements remain a draft until the player submits a move.

Keep the shared game consistent.

We built a React interface backed by Cloudflare Workers and D1. The server checks turns, word placement, and scoring rather than trusting a board supplied by the browser. It sends each player the information needed for their own hand, without exposing the opponent’s hidden tiles.

That separation matters when two people return to the same table at different times. The shared board is authoritative on the server, while local interaction can remain responsive before a move is confirmed.

What this project demonstrates.

Kelime Masası is a live example of an interactive web product with shared state, multilingual content, and a mobile interface. The work combines the game rules with the practical details around them: invitations, returning to a table, and feedback while placing a word.

The current game, play guides, and privacy information are available at kelimemasasi.com. Try a table to see how the invitation and play flows fit together.